Retainers & Companions

Character sheets for hirelings and allies. Ascending AC; STR/DEX/WIS combat and save mods. Headers stay open; expand a sheet to see stats, gear, and notes.

Hirelings

Character sheet

Squints

Role
Hireling
Status
Active
Kin
Halfling
Class
Halfling (yes...)
Level
1
Alignment
Neutral
Origin
Hired on
3rd of Felmont, 1010
Pay / share
none · share 1
GP owed
0
Sessions
6 sessions
Character sheetAbilities, combat, saves, exploration, gear, notes

Abilities

STR
12
INT
15
WIS
11
DEX
14
CON
8
CHA
7
Reaction (CHA)
-1
Languages
Common / Neutral / Halfling / Dwarf

Combat

Ascending AC · unarmored = 10+DEX · CON → HP · AB + STR/DEX mods

AC
13 (+2 against large creatures)
Unarmored AC
11
HP
5
HP mod (CON)
-1
HD
1
Move
30'
Morale
8 (loyalty)
Atk bonus
0
Melee (STR att./dmg)
0
Missile (DEX att.)
2

Weapons

Proficiencies · specializations · attack lines

  • Dagger
  • Club
  • SlingSpecialized
WeaponBonusDamageRangeNotes
Sling31d440'Blunt
Silver Dagger0 (+2 thrown)1d4

Saving throws

WIS mod applies to saves vs magic

Death
8
Wands
9
Paralysis
10
Breath
13
Spells
12
Magic (WIS save)
0

Exploration

LD listen · OD open doors · SD secret doors · FT find traps

LD
2-in-6
OD
2-in-6
SD
1-in-6
FT
1-in-6

Pay & experience

Pay
none
Share
1
XP
GP owed
0

Spells

No spells listed.

Equipment

  • Bedroll
  • Golden necklace from giant
  • Bronze pitcher
  • 5 brass urns

Notes

A halfling with shifty eyes and a dirty mop of hair, ready to get his "big break" and never work again. He prefers to hang back and fight with a sling. He agreed to join Dougal, Mono, and Albrys for a full share of whatever the dragon hunt yields.

He lifted the giant's golden necklace while the giant slept.

Dougal left a letter for him at The Clumsy Fox with 3 gp, asking him to watch Ingrid in the evenings, and promising 3 more on their return.

Character sheet

Squire Hilda

Departed
Role
Hireling
Status
Departed
Kin
Human
Class
Fighter
Level
1
Alignment
Lawful
Origin
Hired on
3rd of Felmont, 1010
Pay / share
1 gp/day · share 1/2
GP owed
3
Sessions
6 sessions
Character sheetAbilities, combat, saves, exploration, gear, notes

Abilities

STR
16
INT
9
WIS
10
DEX
9
CON
17
CHA
16
Reaction (CHA)
1
Languages
Common / Lawful

Combat

Ascending AC · unarmored = 10+DEX · CON → HP · AB + STR/DEX mods

AC
14 (15 with shield)
Unarmored AC
10
HP
10
HP mod (CON)
2
HD
1
Move
30'
Morale
8 (loyalty)
Atk bonus
Melee (STR att./dmg)
2
Missile (DEX att.)
0

Weapons

Proficiencies · specializations · attack lines

  • Battle Axe
  • Dagger
  • SwordSpecialized
WeaponBonusDamageRangeNotes
Shield bash01d4+2one-handed after losing sword arm
Sword31d8+3
Dagger21d4+2

Saving throws

WIS mod applies to saves vs magic

Death
12
Wands
13
Paralysis
14
Breath
15
Spells
16
Magic (WIS save)
0

Exploration

LD listen · OD open doors · SD secret doors · FT find traps

LD
1-in-6
OD
2-in-6
SD
1-in-6
FT
1-in-6

Pay & experience

Pay
1 gp/day
Share
1/2
XP
GP owed
3

Spells

No spells listed.

Equipment

  • Bedroll
  • Gilded Scabbard
  • Woodsman's battle axe (+1)
  • 2 torches
  • Robe and Staff of St Arthur.
  • Kite shield
  • Sir Brandon's plate armor.

Notes

A freckled young fighter in chainmail, sword, and shield, with a gentle face and patient manner. She joined the party for one gold piece per day and half a share, ready to help save the town.

In Sir Wyllt's crypt beneath Sir Brandon's Barrow, the headless skeleton's silver axe severed her sword arm. A healing potion closed the wound but left a stump midway down the arm. She fights on with shield alone, and now carries a kite shield emblazoned with a golden dragon taken from Sir Brandon's tomb.

She left the company's service when they returned to Brandonsford, and did not go north with them.

Warwick agreed to make a device that she could attach to the stump of her arm to hold her shield, in exchange for the iron left at the dwarves' mine.

Companions

Character sheet

Brother Dirk

Role
Companion
Status
Active
Kin
Human
Class
Cleric
Level
1
Alignment
Lawful
Found on
4th of Felmont, 1010
Pay / share
GP owed
Sessions
7 sessions
Character sheetAbilities, combat, saves, exploration, gear, notes

Abilities

STR
11
INT
10
WIS
14
DEX
8
CON
10
CHA
10
Reaction (CHA)
0
Languages
Common / Lawful

Combat

Ascending AC · unarmored = 10+DEX · CON → HP · AB + STR/DEX mods

AC
9
Unarmored AC
9
HP
5
HP mod (CON)
0
HD
1
Move
30'
Morale
Atk bonus
0
Melee (STR att./dmg)
0
Missile (DEX att.)
-1

Weapons

Proficiencies · specializations · attack lines

  • Fists
  • Staff
  • Maces
WeaponBonusDamageRangeNotes
Fists01d4

Saving throws

WIS mod applies to saves vs magic

Death
11
Wands
12
Paralysis
14
Breath
16
Spells
15
Magic (WIS save)
1

Exploration

LD listen · OD open doors · SD secret doors · FT find traps

LD
1-in-6
OD
2-in-6
SD
1-in-6
FT
1-in-6

Pay & experience

Pay
Share
XP
GP owed

Spells

Level 1

  • Cure Light Wounds: Heal 1d6+1 or cure paralysis

Equipment

  • Jeweled chalice

Notes

A monk from Ragged Hollow, a town east of Brandonsford. Rosy faced and soft spoken, in brown robes. He studied and took his vows at the Temple of Ragged Hollow.

After that he was sent on a pilgrimage of sorts, a mission that took him from temple to temple in the area, lodging with other churches as he went. He was staying in Brandonsford when the dragon drove the town to crisis and Father William sent him to Sir Brandon's barrow to recover Brandon's magic sword. The woods giant captured him on the way and kept him bound and gagged in a sack at the giant's cottage until the party cut him free. He travels with them now.

He identified the barrow's staff and robes as possible relics of St Arthur, patron of hunters.

He identified a copy of Lives of the Saints, which fey hate to hear read aloud.

He would not let Sir Brandon's sword out of his sight until it was back in town.

The party gave him a jeweled chalice from Brandon's tomb.

Sprites cursed him with donkey ears after he damned them.

The curse had ended by the time he joined the party on their journey to Fauns' Grove. He held tightly to Lives of the Saints around the fauns and fell asleep after Lilt played a calming lullaby.