Hunters or Prey?
7th of Felmont
Midday at Brandonsford was thrown into a commotion by the hasty arrival of Mono, Dougal and Brother Dirk while being chased by fae wolfhounds.
The heavy door closed behind them, taking them into safety. Guards rang the alarm as they saw the monsters howling at the gates of town.
Albrys at The Clumsy Fox left their half pint on the table and rushed towards the gate.
Guards informed them of the arrival of a mounted figure... moments later, three more arrived, keeping their distance from the walls.
An angry, sweaty and breathless Brother Dirk, without hesitation, ran towards the Manor to retrieve Lives of the Saints, his donkey ears flapping behind him.
In between all this, a half drunk Squints joined Dougal, asking for the promised three extra gold pieces as he did his job. He staked out the alchemist's house, realising that Ingrid was the hooded figure and that she was spying on the blacksmith.
Three of the mounted figures broke formation, and they circled the town. The remaining rider with the wolfhounds walked closer to the gates.
Dougal climbed the wall and stayed there with the holy book, while Mono and Albrys went out of the gate to parlay with the mounted elf.
Both parties faced each other outside the gates. The silence grew uncomfortably, expectantly. The elf seemed to lose patience.
“Very well. You will not say it,” he said.
The hounds, getting closer and sniffing in their direction, joined the conversation... “West was empty. They smell like the fox. They ran.”
The elf reminded them... “We followed a word. It was a poor word.”
Mono and Albrys tried to excuse Dougal, while the dwarf was hidden behind the wall.
“So that's it. The hounds have already said it,” asserted the elf.
At that moment Dougal went out and planted himself in front of the gate. The mounted elf asked him to join the hunt. At that moment the dwarf started reading out loud from Lives of the Saints...
The face of the elf contorted in disgust as the words from the book came out of Dougal's mouth. It made him furious, and he sternly asked once more, “Hunters or prey?”
Seeing that the book hadn't worked, they resigned themselves and agreed to be hunters.
They were given a date: in eight days they would join the hunt. Then he turned around, and left the town.
Back in town, tired from their run and events, the party decided to take it easy.
They visited Ingrid's shop for querying on some identification services, too expensive for them at the moment, as 100gp for the identification of two potions was considered steep for the party.
With tact, they decided not to bring the information Squints found into the conversation, and just bought 4 mandrake root teas and 3 wolfsbane, spending a total of 55gp.
After the alchemist, they walked to the temple and had a talk with Dirk. They told him about their new plans of retrieving the Faun's wine, and that they would leave in two days. Albrys jokingly asked the brother to keep an ear out... Brother Dirk didn’t take kindly to the jest and asked them all to go. Nevertheless, Dougal insisted that Dirk meet them in two days, at sunrise, on this side of the gate.
Wandering around town, they headed towards Warwick's smithy. Here they entered the shop which was covered wall to wall with lucky charms, horseshoes, rabbit’s feet, and clovers nailed to every beam. They had a talk with the shopkeeper who was being hunted by hooded figures that left all sorts of things, and he had problems with iron supplies.
He said he wanted to go and check on the dwarves, but the Wyrm stopped him from leaving the town. They told him about the fate of the dwarves, and with a saddened face he knocked on wood and touched charms.
They promised him they would bring the iron back. In exchange, he would craft a device that Hilda could attach to the stump of her arm to hold her shield.
Just in case, Dougal bought a lucky charm from Warwick, a rabbit’s foot for 3 sp.
While Warwick, Albrys and Dougal were talking, Mono was poking around the smithy and found a piece of a burning note. The only readable parts were “I left the flowers, they are only flowers... I left the little...”
Discussing the events and the little note piece, they made their way towards The Clumsy Fox. There they got a free beer, and not having a lot of money, they went somewhere else to eat.
The only other place was The Golden Egg, a neglected plaster-and-timber tavern, quiet and oppressive. The tavern keeper, Quinn, hurriedly offered them food, bringing the price down to 2 sp the moment they said it was too much. He also snapped at hearing about The Clumsy Fox, calling Bentley a thief who was probably stealing his booze or had paid someone to do it, as his good alcohol kept on disappearing every night. He offered them 100gp if they could catch whoever had been stealing from him.
They ate the thin cabbage soup quietly, and left as soon as they could, back to the Manor, to have some rest.
8th of Felmont
A storm was brewing. Brooding thunder and dark clouds gathered upon the town.
They took the day to rest, as the previous day's forced march took a lot from them.
Dougal mostly rested at the Manor. He had a talk with Shelley about the manor's family, and the old lady spat on the floor at the mention of Thyatians and the Duke.
Mono and Albrys walked through town on some errands. They encountered Squints around, the halfling stopped them, and told them that Ingrid left some paper and flowers at the blacksmith's doorstep. He requested payment for his services.
9th of Felmont
Early at the Manor, before sunrise, cool winds welcomed them to a new day.
They quickly packed and started walking towards the gate. There they found a peppy Dirk, happy to not have donkey ears anymore, but a bit stressed. He calmed down the moment Dougal gave him Lives of the Saints. He hugged and held on to that book as if his life depended on it.
They headed out of town towards Fauns' Grove. They crossed the bridge, and remains of the goblin corpses still lay around.
With the winds from the northeast they ventured into the forest.
Not far from the edge of the forest, they encountered a deer corpse covered in stirges. Three of them paid heed to the party, but the adventurers ran... with the three stirges pursuing them from behind...
Dougal and Dirk killed the first stirge. Another one latched on to Mono and she slashed with her sword. The last one found a grip on Dougal, and started sucking his blood. Finally Mono killed this last one while a pained Dougal helped her keep the stirge in place.
After the encounter, they kept on walking ahead, towards Fauns' Grove. Dougal took Grimni's pipe and herbs, prepared the pipe and lit it. While thinking about the fallen dwarf's life and smoking, his pain started to mellow.
Before midday, a heavy, sickly-sweet aroma overwhelmed their senses, and the sound of mirth and music echoed around them, from every direction and none.
With caution and politeness, they checked the trees, and found old tapping markings.
Not too long after, the sound of merry pipes started to move closer, and moments later two fauns appeared from behind a tree. One of them carrying pipes, Lilt; and the other one with a goblet of wine on his hand, Cask.
With the fauns, they had a talk about the current state of the area, but these fae seemed not worried about the wyrm and such. They did remember Vivian. Cask offered them some of the wine, but none of them felt like it. Brother Dirk stood a little behind, with concern on his face and clutching the holy book tightly.
The fauns agreed to part with some wine in exchange for a gift, a gift with sentimental value. Dougal offered Grimni's ring, the Witness Ring, and Cask found this more than enough. Pleased, he gave them a bottle of their wine.
After the trade, Lilt and Cask left them and ventured forth into the forest, Lilt playing on his pipes a calming lullaby as he disappeared between the foliage.
Mono and Brother Dirk suddenly felt too tired and fell asleep.
Treasure
Enemies dealt with
- 3x Stirges, 39xp in total