Expedition Dossiers

Accounts of those who ventured into the River Country, and the roads that led them there.

Albrys Lucius Caelianos

Player
Joris
Kin
Human
Profession
Illusionist
Origin
Kelvin
Sessions
10 journal sessions

Albrys Lucius Caelianos, who goes just by Albrys while sheared, is the third of four children of the house Caelianos, a landed Thyatian family under Lord Kelvin. Albrys grew up on a homestead in the countryside in the south of the Barony of Kelvin, on the banks of the river Highreach. Albrys' life was both sheltered and privileged. Nevertheless, he felt insignificant next to his siblings. The older ones stood to inherit more of his family's land, and the youngest always received the most attention.

He was sheared at 16, at his own initiative. He went first to Specularum, where he found employ for a while with an alchemist. Eventually, he left the city and travelled to Radlebb Keep and Luln, then to Riverfork Keep, stopping for weeks or months at each location, in search of opportunity.

When his small sense of bitterness toward his family collided with the culture shock of entering the wider world, Albrys developed a distaste for norms and laws, whether they be Thyatian or Traladaran. Though this has not, as of yet, affected his Thyatian haughtiness, or his prejudice that Traladarans are a superstitious bunch.

Finally, he travelled to Backwater, where he sought out the local wizard, hoping to expand his alchemical knowledge with magic. However, he could not see eye to eye with the wizard on much. So, months later, when trouble upriver caused villagers to disappear, the wizard among them, Albrys took his chance and absconded with the wizard's spellbook to join the expedition.

Secret shared at the Merman Lagoon meal ritual

Went behind the wizard's back, performed some experiment and something happened... those who were around the place that day, remember it.

XP: 1641

Billy

Player
Jean
Kin
Human
Profession
Kineticist
Origin
Backwater
Sessions
2 journal sessions

Billy was a squire in Backwater, in service to one of the adventurer knights who had settled in the village. When the pink ooze began coming down the Gustos, he was among the first sent upriver to learn what was happening. He was also the first casualty of its mutations.

He survived the expedition to Mother Greenteeth's mound, and was still there when the hag was dealt with. On the way down river afterward, a mudslinger ambushed his canoe from the bank, spitting sticky globs of mud that weighed the vessel down and capsized it. The fish slithered after him through the shallows, and the threat was enough that something snapped. The force kineticists learn to harness woke in him for the first time, and he got himself to the beach alive.

Not wanting to walk south and cross the remains of Bonnyville, where giant beavers had been attacking people, he went north towards Brandonsford instead, not knowing the town and surroundings were also dangerous and the town was cowering in fear from a dragon.

He stayed there for days living on the goodwill of the tired townspeople, at the Golden Egg.

When he heard where the Backwater locals had gone, he ventured into the woods to find them. It took him the whole morning to locate Sir Brandon's barrow.

Dougal Sinfarahad

Player
Jack
Kin
Dwarf
Profession
Necromancer
Origin
Highforge
Sessions
12 journal sessions

From a respectable, pious, middle-class family from the dwarven states. Adherents to the Way of the Mountain Heart, they believe in the beauty and sanctity of death, as pure as life, like stone, the at-once dead-and-living mountains or their home.

As a young man-dwarf, he journeyed to join a sect of the priesthood stationed in the black heart of the Black Barony’s court, serving as a trainee executioner.

There Dougal found a religion warped beyond recognition, where death was reveled in for sport and profit, no longer feared and revered as it should be. Seeing this, he set about to flee; but not without trying to hinder the sect’s heresies, stealing the Arch-Necromancer’s dark tome during his flight.

To preserve his family from unnecessary danger Dougal hid out in the quiet regions of the River Countries, instead of returning home. However, he now resolves to use what knowledge and power he has to counter the efforts of the Cult of the Demon Heart (that twisted version of his own religion) and espouse the Way of the Mountain Heart in its place.

Secret and dream shared at the Merman Lagoon meal ritual

Haunted by something not too recent past, wants to start a monastery past a mountain, a whole new continent.

Mono

Player
Maria
Kin
Human
Profession
Fighter
Origin
Backwater
Sessions
10 journal sessions

Daughter of a Backwater hunter. She missed the expedition to Mother Greenteeth's mound because she was deep in the forest helping her father. A trained huntress, she joined Dougal and Albrys on the trip upriver to Brandonsford, and she wields the Gravity Blade.

Secret shared at the Merman Lagoon meal ritual

Collects teeth of animals. Has a collection. Is not creepy at all.

Town folk — Not heroes

Origin
Backwater inhabitants and oddities
Sessions
1 journal session

The funnel, session 0, was played as a mob of Backwater townsfolk. Each player controlled between 3 to 5 characters. Some of them survived and have been carried forward into the campaign.